On 01.04. our event “Unity in Science” took place in the online format. Together we looked at the development history of Unity, highlighted the advantage of GameEngine, glanced at current medical and process engineering applications, and witnessed artificial intelligence in action.
A total of up to 30 participants attended the event and exchanged ideas about their projects. Unity and Unreal Engine were compared and experiences with student projects were discussed as well as tips and hints for further work with Unity.
There is no recording of the event, but anyone interested can view presentation slides from some of the talks on the event website at www.acagamics.de/unity-in-science/. (German only)
