One of the centerpieces of Acagamics are the diverse events held by both professors and students of higher semesters. Of course, we are also always looking for people who are willing to share their knowledge with the students and hold a course themselves.
Creditable courses refer to the range of courses offered by Otto-von-Guericke University Magdeburg and in particular by the Faculty of Compter Science.
The courses are mainly offerend in German and eligable for Bachelor students if not noted otherwise. If and how the course can also be offered in English depends on the lecturer. If you are a Master student and want to take a Bachelor’s course, you best ask the examination office if it is possible.
Winter Semester
With credit points (CP)
- Einführung in Digitale Spiele (elective)
- Game Engine Project (software project) (does not take place this winter term)
- Hot Topics in Entertainment Software Development (pro-seminar)
- 3D Game Project (software project) (only the coming winter term)
Without credit points (CP)
Summer Semester
With credit points (CP)
- 3D Game Project (software project)
- Game Design Grundlagen (elective)
- Grundlagen der C++ Programmierung (elective)
- Computational Intelligence in Games (elective, Bachelor and Master)
Internships, Projects and Theses
At the Faculty of Computer Science there is also the possibility to choose individual and team projects that are related to games. The bachelor internship could also be completed at a game company.
The easiest way to do this is to approach professors and faculty members directly and find a suitable topic individually. Internships at game companies are also often not directly advertised, but still possible.
Programming Competition
Acagamics has also regularly hosted the programming competition for the course “Algorithmen und Datenstrukturen”. You can find a list of previous games here.
Archive
Some courses were offered only a few times or even only once. Some have also been renamed or combined into one course. All courses that are no longer offered or are offered in a different form can be found here.
- Advanced Game Development (team project)
- Game Project United (GPU) (without CP)
- Game Engine Architecture (elective)
- Unreal Workshop Group (without CP)
- Introduction to 3D Modelling (without CP)
- 2D Game Project (without CP)
- GameDev Workgroup (without CP)
- First Steps in Mobile Development (without CP)
- Introduction to 3D Game Development (without CP)
- C++, Grundlagen und weiterführende Themen (without CP)
- GameDev for Windows and Xbox360 (without CP)
- Rapid Prototyping (WS08/09 SoSe09)
- SpieleStammtisch
- SpieleZirkel